The short version
Rolling is how you get turrets: the official description says 'Roll for powerful Turrets!' — a gacha-style draw where roll quality decides your defense's damage ceiling.
How turret rolls work in Defend Your Treehouse, what is officially confirmed, what is not public yet, and how to think about roll quality.
Rolling is how you get turrets: the official description says 'Roll for powerful Turrets!' — a gacha-style draw where roll quality decides your defense's damage ceiling.
Because odds are not published, no one can honestly quote drop chances. Keep rolls that beat your placed average; the criteria tier list explains how to judge them.
Compare every new turret with what you already have placed: if it clears the path faster or covers a stretch you were missing, it is an upgrade worth keeping. If it duplicates coverage, it is roll fodder. This comparison method works even while names and rarity tiers are unknown.
Two officially confirmed bonuses affect your rolls: playing with friends grants EXTRA LUCK, and joining the Sapling House Games group grants a turret outright. Neither has a published value, but both cost you nothing — do them before your next roll streak.
The moment a credible public source documents turret names, rarity tiers, or roll odds, this page publishes the data with its checked date and links the tier list criteria that use it. Until then, the Setup Planner plans around your reported roll quality without inventing probabilities.
You roll and receive a turret whose power depends on the draw. Official material confirms rolls produce turrets of varying power; the odds are not public.
No honest odds exist yet because rates are not published. The Setup Planner plans around your reported roll quality instead of inventing probabilities.
Back to the wiki hub for waves, luck, and income.
The criteria ranking explains keep decisions.
Enter your roll quality, get priorities.
Free rolls would arrive as codes.